Friday, 13 December 2013

Week 10 in Game Design

During this week me and Gregor were busy getting prepared for the pitch and were gathering our materials into a constructive and understandable presentation along with our games design document.

We also added in the finishing touches to the game such as what controls were to be used, the basic system would include a champion which was controlled by a mouse click indicating where the champion was to go, a spell or ability system which is numbered 1 2 3 and 4. The tab button would display the scoreboard.
Esc brings up the menu to change options or exit the game. There will be an option to program extra commands in game with hotkeys that are editable in the options menu.
The scroll wheel or home / end will scroll the camera in and out.
S key stops the character where they are and B accesses the nearby shop.


Players who access the shop will be allowed to buy weapons and armour depending on what their character would need, allowing them to increase their combat ability.
The stats are not final but will follow the basic fantasy RPG style.
Strength - Increase physical attack
Agility - Increase range attack
Arcane - Increase magic damage
Defense - Increase amount of damage that is absorbed passively




 Shortsword: +10 Strength
 Mask of Shadows: +15 Arcane / + 30 Arcane penetration / Activate to cloak the user for five seconds.
 Battleworn Shield: +100 Health / + 30 Defense
Battle Stompers: + 150 Health / +10 Strength / Allows user to walk through enemies while dealing damage.
Pristine Gemscope: +10 Agility / + 10 Armour penetration

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