Friday, 13 December 2013

Week 6 in Game Design

During this week's group discussion we decided to focus on expanding the story so that the players would feel more immersed in the environment, should they choose to do so. We decided that each faction should have fleshed out 'lore' which is the term for backstory in fatansy games, as well as having character biographies that would fit into each of the factions lore as a whole, and possibly have relations with other characters. Character bios would have to be created when new characters were created, and also many bios will have to be completed for the finished game, however the faction lore can be thought out pretty easily.
In order to separate the sides there has to be a difference in style and feel, so the best way to describe each faction would be:

The ‘dark’ side. Japanese building style and culture. Shinto shrines, temples, important buildings and
areas dedicated to the worship the earth and nature spirits that are deemed holy. worshiping air, earth, fire, water. Themes: Shamanism, druidism, animism.
The Nature/Earth side.

The ‘light’ side. Greco/roman architecture  and culture. Temples, churches, worshiping the celestial beings. Priests, preachers, enlightened people.
Very spiritual. Themes: Celestial worship, Christianity, Buddhism.
The Celestial/Sky side.




The very basic story between the two factions would be that the 'light' side is the dominant religion in the universe, however it is oppressive and extremely harsh towards those that do not believe in their values, and as such they attempted to eradicate any follows of nature, which spurred the shamans and druids to join together in their common belief to defend their culture against the empirical 'light' side.

More lore could be added/changed and implemented depending on how the testers or the game react, and could even be changed post-release.

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