During this week's group discussion we decided to focus on expanding
the story so that the players would feel more immersed in the
environment, should they choose to do so. We decided that each faction
should have fleshed out 'lore' which is the term for backstory in
fatansy games, as well as having character biographies that would fit
into each of the factions lore as a whole, and possibly have relations
with other characters. Character bios would have to be created when new
characters were created, and also many bios will have to be completed
for the finished game, however the faction lore can be thought out
pretty easily.
In order to separate the sides there has to be a
difference in style and feel, so the best way to describe each faction
would be:
The ‘dark’ side. Japanese building style and culture. Shinto shrines, temples, important buildings and
areas
dedicated to the worship the earth and nature spirits that are deemed
holy. worshiping air, earth, fire, water. Themes: Shamanism, druidism,
animism.
The Nature/Earth side.
The
‘light’ side. Greco/roman architecture and culture. Temples, churches,
worshiping the celestial beings. Priests, preachers, enlightened
people.
Very spiritual. Themes: Celestial worship, Christianity, Buddhism.
The Celestial/Sky side.
The
very basic story between the two factions would be that the 'light'
side is the dominant religion in the universe, however it is oppressive
and extremely harsh towards those that do not believe in their values,
and as such they attempted to eradicate any follows of nature, which
spurred the shamans and druids to join together in their common belief
to defend their culture against the empirical 'light' side.
More
lore could be added/changed and implemented depending on how the
testers or the game react, and could even be changed post-release.
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