Friday, 13 December 2013

Week 4 in Game Design

Today in class we were learning the importance of story in video games and how to immerse players in our game environment, which has a lot to do with how a story is portrayed and explained to the player. The player should be able to experience the story with as little obvious interruption to the gameplay as possible in order to keep them in the flow state.
Stories with good messages or interesting plots stick well in players heads and could let them think about issues that affect real life as well as simply playing a game.


When meeting up this week our group discussed changes and features for the game. We decided that instead of having 2 playable characters we added in an extra one and re worked our two previous characters.
We now berserker that fills the role of the lower class in the previous build.  Our high class remains largely the same but is reclassified as an enchanter and our previous warrior class was worked into a mix of both magic and melee.

We also discussed adding in game mechanics such as auto saves or manual save checkpoints, along with playing with the idea of controlling some sort of time element/resource.

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