Week 2
During the lectures we learned about the origins of bioshock and how much it changed during its game development which was interesting as it showed that even successful triple A games don't start off perfect.
Looked at the importance of style and atmosphere in games like bioshock which help make it so unique, along with moral choices which make the player think.
Music and the artstyle in particular were focused on in this lecture which helped me understand how important the envoriment has to be in order to be fully immersed.
Our group met up to discuss possible ideas, I personally was thinking along the lines of doing a roleplaying game or a space themed shooter, since those were my favourite themes. I would rather do something science fiction or medieval based as the main setting.
I wanted to make a sci-fi bullet hell game, like an arcade shooter where you progress through levels while avoiding bullets, adding in some interesting boss battles and a mechanic that would let you change shield type depending on what bullet was being fired at you, so that you could absorb the shot instead of being damaged. It would be a 2d shooter game but with highly detailed models and high quality music to immerse the player.
Gregor had ideas along the lines of ' A Third person shooter set in a space environment, on other planets and moons. Differences in gravitation field allow larger jump heights with more a manoeuvrability. Set ion near future so some futuristic designs with modern feel. Include a possible grapple like Lost Planet in order to climb and move about the field. Online multiplayer.'
as well as
'Tower defense game set in a city. Place buildings to act as towers. Some buildings do things like giving power to other towers or divert the enemies down a specific path to channel them. Classic tower defense gameplay but in 3D,'
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