Friday, 13 December 2013
Week 5 in Game Design
In our group discussion we decided to change the idea of our game into something more sustainable and easier to change/impliment. Before our game was largely story based whereas now our game ill be more mechanics and gameplay based.
The idea for the game is in a general Multiplayer Online Battle Arena style, or MOBA as they are known. Two teams will square off against each other in order to reach the enemies based and destroy it, while also defending their own base from the enemy. There are multiple lanes of attack and this will enable/force teams to split up (for at least some of the game) to hold all possible routes with 1 or 2 characters. Minions are small and low level NPCs that will spawn in a base and make its way towards an enemies base, their main purpose being to distract the players with attacks, give the players gold and experience for killing them, and for taking down the defenses that players can't defeat without dying. As the player gains more gold and experience he will level up and be able to purchase equipment that will further improve their combat / utility.
Before the game starts each side will be allowed to choose from a pool of characters that all have indicidual playstyles, but roughly originating around the 'Holy Trinity' of games in that there will be Damage classes, Healer classes and Tank classes. Games will usually last from half an hour to an hour, with a 15 minutes being the lowest time in which the game is won. Fantasy style setting, two aesthetically different sides, one side is the 'dark' side and the other the 'light' side.. Different heroes will be available depending on which side you pick.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment