Friday, 13 December 2013
Week 7 in Game Design
During this weeks discussion as a group we decided to focus on fleshing out the character aspect of the game, drifting slightly off of the 'holy trinity' of RPGs we decided to follow the typical MOBA style having two archtypes of character classes. Damage and support. Support characters will include various subtypes within such as utility characters, healer characters and tank characters, their main focus is to suppor tthe damage characters and ensure they will get kills/ stay alive. The damage class is the class main focused on getting kills, and they will split into three different subclasses too, Ranged (with weapons) Melee (With swords) and Magic.
Some examples of characters for the different factions:
Mercenaries:
Mara the Shield-maiden.
A grizzled war veteran of numerous battles, Mara is a mercenary in the very essence of the word, traveling from one blood soaked ground to the next, seeking out commanders to parlay her next war wage from.
She has no affiliation with either side in the belief war, simply making her ends meet from her excellent skills as a warrior. The victory rate of this mercenary in particular, and the amount of seemingly impossible battles she has held back at the forefront of her spiked shield ensures that she will always be sought after by wise tacticians.
Shield Impale - Mara impales the spike on her shield into the armour of the opponent, locking both characters in place and stunning the impaled character while dealing damage over time, the bleed continues after disengagement for a short while.
Hooked Shot - Mara utilizes her favourite spoil of war, her trusty grappling hook, to attach and pull an enemy champion to her position.
Jagged Bulwark - Mara raises her shield, reducing her movement speed but increasing her defense. Enemies who attack her during this time will lose health.
Banner of Victory - Mara drops her house insignia on the battlefield and yells a battle cry, inspiring all friendly champions inside the banner range to gain huge boosts to health and defense for a short while.
Passive - Spoils of War - Mara loots her defeated opponents, gaining extra money per second and increasing nearby champion's gold acquisition.
Matias the Chanter
Matias grew up in the outer slums of the great empirical city, the decrepit town long being abandoned by the Holy Empire in lieu of the war. He lived most of his life in poverty, believing that his life was worthless and that he had no purpose in life. One day Matias came across a person dying of a stab wound and would not last long, Matias despaired that he could do nothing to save him. In his moment of despair he realized that through his own thoughts, there was someone else singing alongside his thoughts, chanting a solemn song. Matias felt the need to repeat the chant, and soon the victim's wound began to close up, healing perfectly.
Shortly afterwards Matias left the city with new purpose in life, to utilize his new found power to heal any and all that needed aid.
Mantra of Protection -Matias summons extra will from the champion with his chant, giving the champion a shield that prevents damage to health while it lasts.
Song of Restoration - Matias chants a short verse that invigorates a champion, increasing their health and mana.
Order of Silence - Matias shouts words laced with command, forcing enemy champions to stop spellcasting and interrupting them.
Focused Projection - Matias enters a focused state, preventing movement but increasing his chanting potency and range.
Passive - Whispers of Faith - Nearby friendly champion health regeneration is increased.
The Shadow Sect:
Lilith the Darkflame
Lilith is a melee fighter who uses fire to assist her in battle. Taken in at an early age by a group of evangelists for the Holy Empire. Lilith spent her youth learning to hunt down and eliminate those who opposed the Holy Order. When she was 19 years old she was caught reading a religious text taken from one of her targets. She was taken and tortured for her betrayal. When she could take no more her heart gave out her life slipped away. However, Inferus, a spirit of the fire god, saw fit to bring her back from death. For this she is grateful and vowed to fight for her new fire god against those who turned against her under her new name Darkflame.
Flaming Charge: Lilith dashes in a line leaving a trail of fire in her wake.
Heart of Fire: Lilith gains additional health regeneration per level.
Blazing Blade: Lilith ignites her sword in fire adding a damage over time affect to her attacks.
Phoenix Rebirth: Upon death Lilith will revive in a burst of fire. This fire remains for 5 seconds and increases
Lilith's damage while she stands in the area. Lilith will revive with quarter of her maximum health plus a percentage based on the amount in her Inner Flame meter.
Inner Flame: Lilith's Inner Flame meter fills over time.
Mog'ra the High Shaman
Mog'ra is the title of the leader of a particular village deep in the valleys of the border mountains. The chief of the village must be well versed in communicating with the spirits of nature and the elements, while the current Mog'ra was the leader, a sortie from the Holy Empire had finally found the hidden village and set it aflame.
Many of the village had been slaughtered when the Mog'ra had finally turned the flames against the attackers. Infused with the rage of the elementals the Mog'ra set out to contact the Shadow Sect to aid in the ruination of the Holy Empire.
Flame Burst - Mog'ra fires a bolt of magma from his hand, smashing into an enemy and dealing burn damage over time as well as initial magic damage.
Air Slice - Mog'ra harnesses the power of the wind and sends a blade of air in a straight line, silencing and dealing damage to all enemy champion's it passes through.
Earth Shatter -Mog'ra causes an area to crack and shake as the earth rages, dealing damage and slowing champions inside the area of effect.
Elemental Ascension - Mog'ra takes the form of a pure elemental, fusing with the spirits of nature, amplifying his abilities, health, and defense for a short time.
Passive- Totemic Rage - Whenever Mog'ra uses a spell, he drops a totem related to the spell he used to give additional benefits.
The Holy Empire:
Davros the Dedicated
Davros had been a street urchin until he was conscripted by the Holy Empire, serving under the Holy Order, the military sect of the empire, he was trained as a common footsoldier until the priests realised he was more pious than the average conscripted soldier. Taking him under their wing, Davros was taught the ways of the Celestials, harnessing their holy power to help him on the battlefield.
Celestial Strike - Davros smashes his weapon down with holy power, dealing damage to the champion and a small area of effect around the hit.
Infused Power - Davros infuses his weapons with holy power, dealing additional magic damage per strike.
Hilt Strike - Davros slams his hilt town onto the crown of the enemy, stunning them for several seconds.
Blade of Light - Davros calls down righteous blade from the heavens to strike the enemy, dealing huge amounts of damage.
Passive - Shield of Faith - Davros gains a shield when he is out of combat for a short time, preventing him from taking damage to his health.
Val the Enlightened
Val has been the backbone of the religious military leaders for generation in the Holy Order. Originally a priestess of the Celestials, she devoted her life to upholding their tenants so selflessly that the Celestials granted her immortality and an evolved form. Now in the image of an angel, and with the power of one, she carries out her holy duty, cleansing the heathens and protecting the just.
Bolt of Light - Val shoots a powerful celestial shot, dealing magic damage in an area around the target.
Glaring Law - Val flexes her wings, releasing the pure light that shines from them, stunning all champions in a line for several seconds.
Blessed Word - Val either heals a friendly champion, or silences an enemy champion, dealing damage.
Holy Explosion - Val sacrifices a portion of her health to do huge AoE damage around her character, dealing damage and applying burn damage to all enemy champions around her.
Passive - Val's wings allow her to fly faster when out of combat, increasing her movement speed.
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